






A time-traveling producer asks: what makes entertainment REAL? The answer involves samurai and sword fights.
Niramu, who has just been appointed as a DGP producer, goes to the Sengoku period in Japan for his first job. There, he learns about the "realism" of this era from the navigator, Miiru, and savors the valuable experience. Meanwhile, Nemeru, a veteran producer who has been active in DGP since its inception, makes a suspicious move... Realism and fiction - what is necessary for true entertainment?
Direction
Sakamoto's kinetic Sengoku-era action with modern suit design.
Writing
Dense philosophical interrogation crammed into 28 minutes.
Costume
Gazer Zero's corrupted aesthetic versus pristine Gazer — visual storytelling.

Director
Koichi Sakamoto
Trivia, insights & behind the scenes